Rules of the Seraphim Tournament
Apr 16, 2014 14:21:01 GMT -8
Post by LittleBlackCat on Apr 16, 2014 14:21:01 GMT -8
1. The main objective is to destroy your opponent's source of power. It sounds simple enough, but it's a given that your opponent won't just hand over their source of power. After a life-and-death battle, you are to break their sources (i.e. swords, guns, cards, etc...) with your hands or weapon(s). The source of your opponent's power MUST be held in your hands or DESTROYED by your weapon(s).
2. After the battle is over, a ring of victory will magically appear to signify that you are the winner. The collection of these rings are a show of your ranking in the battle. Its importance will be further discussed in detail later on. The collective rings of the defeated opponent will disappear automatically. Draws are allowed; there does not have to be a winner, and no rings will be given or destroyed. All damage done during the battle will be repaired by the Seraph's powers. Although inanimate objects are able to be repaired, any living thing cannot be revived. Once they die, they are DEAD.
3. Group battles are allowed as long as there is an equal amount of participants. Doubles are allowed if you wish to partner up. If any outside competitor interferes with an active battle at any time, the person who interferes will be punished depending on their involvement. For example, if you protect a combatant, your powers will be locked for 24 hours. During that time, no challenges can be made towards you. If you attack a combatant, you will receive the same injuries you inflict on them.
4. Everyone is given a mark that is related to their powers on the back of their neck. There is no choice on this matter, guys! Once your power is gone, the mark will disappear to show your defeat if you are still alive...
More rules may be added later on.
2. After the battle is over, a ring of victory will magically appear to signify that you are the winner. The collection of these rings are a show of your ranking in the battle. Its importance will be further discussed in detail later on. The collective rings of the defeated opponent will disappear automatically. Draws are allowed; there does not have to be a winner, and no rings will be given or destroyed. All damage done during the battle will be repaired by the Seraph's powers. Although inanimate objects are able to be repaired, any living thing cannot be revived. Once they die, they are DEAD.
3. Group battles are allowed as long as there is an equal amount of participants. Doubles are allowed if you wish to partner up. If any outside competitor interferes with an active battle at any time, the person who interferes will be punished depending on their involvement. For example, if you protect a combatant, your powers will be locked for 24 hours. During that time, no challenges can be made towards you. If you attack a combatant, you will receive the same injuries you inflict on them.
4. Everyone is given a mark that is related to their powers on the back of their neck. There is no choice on this matter, guys! Once your power is gone, the mark will disappear to show your defeat if you are still alive...
More rules may be added later on.